![]() There are probably a number of things that could have been done. How do get rid of this detail from my model. The second shows the components earlier in the construction of the model as I would like the displayed. The first show the view with hidden/X-ray details I don’t want displayed. ![]() Change the camera position and then the lines must be drawn in a different position.ĭetermining which lines (or which portions of lines) are drawn, should be done based on the model prior to drawing anything.Īn alternate approach would be to make the lines thicker rather than closer. My model is showing X-ray details that i can’t work out how to turn off Please see pictures below. My naive understanding of this is that this should be an adjustment done in the drawing process, not in the actual model, since “in front of the faces” is relative to the camera position. While youll still find a wealth of material on the official V-Ray website, we wanted to cover a handful topics to get you off on the right foot. Working with Chaos Group weve made V-Ray available in your Studio subscription. The camera position is very far from the origin: .eye (-3797930719284.528809', -3157880079322.657715', -1471714155012. SketchUp Studio brings new functionality for subscribers allowing them to work beyond their modeling. It toggles between normal x-ray and your special strange x-ray transparent mode. These tips can have an entire house built in like 30 mins. Now press your shortcut kteyyouve created to 'paste in place' to make a mirror. This is because the lines are drawn slightly in front of the faces… It is not in x-ray view as I can toggle it on and off. Do this by creating a component, copy it (command+C) invoke scale (command+9) start to drag from the middle node towards the center, then type negative 1. So the render engine shouldn’t even be trying to draw those lines. Or drag and drop the file from Windows Explorer into the area where you type your post. If that doesn’t fix it, try uploading the model here, using the 7th (Upload) icon above where you write your post and someone can have a look at it. This should be done based on the original geometry, not the altered geometry. Menu View/Face style/X-ray should be unchecked. I don’t really know how rendering is done in SU, but I would assume that at some level the render engine needs to determine which lines will be visible from the current camera angle. They may have made the right decision to do it, but still implemented it poorly. Thanks for your explanation, think the SketchUp team did the right derision to do this.
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